/*
 * StateLose.h
 *
 *  Created on: Jul 27, 2013
 *      Author: Hercules
 */

#ifndef STATELOSE_H_
#define STATELOSE_H_

#include "State.h"
#include "Sprite.h"
#include "Timer.h"

#define WAIT_TIME 2000

class StateLose: public State {
private:
	Sprite* background;
	Timer waitTimer;
public:
	StateLose();
	void load(StateArgs arguments);
	StateArgs unload();
	void input();
	int update(double dt);
	void render();
	virtual ~StateLose();
};

#endif /* STATELOSE_H_ */
